Setting up a Basic V-Ray Render Scene
You can get this scene whit all settings already set here. [Download]
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Step01.
Create a New Scene and Reset it then go to Render Scene dialog/Common tab/Assign Renderer rollout and swap default Scanline Renderer to V-Ray Adv in Production parameters;
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Step02.
Turn on “Enable built-in Frame Buffer” in V-Ray – Frame buffer rollout;
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Step03.
Now, in Renderer Tab, go to Global Switches;
Besure to uncheck “Default lights” and “”Hidden lights”;
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Step04.
Turn on the GI in the Indirect Ilumination rollout;
Choose Primary engine to “Irradiance map” and the Secondary engine to “Light cache”;
Change the Multiplier Boundes to 0,7 to both;
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Step05.
In V-Ray Irradiance map rollout:
Check Show cal. phase;
Choose Built-in Presets to “Low” preset to get quickly renderings and if you do a final rendering change this preset to “High” to get a nice result;
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Step06.
In V-Ray Light cache rollout:
Check Show calc. phase;
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Step07.
In V-Ray Environment rollout:
Check on to “GI environment” and put 0,7 to multiplier parameter;
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Step08.
Turn on Frame Stamp on V-Ray system rollout;
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Step09.
Now, we will add a light to the scene, make sure that the light is bigger than the scene. I used a directional light with vrayshadows turned on and set 0,5 to multiplier parameter;
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Step10.
Finally, set your Output file size and render your scene.
Those are usualy the basic setting is set before rendering anything out with V-Ray.
I hope you enjoy it!





